GeekBoss

Mission control: 100 rules for NASA project management
Yes, actually it IS rocket science. Here are 100 rules for NASA project management. Useful project management insights...

How to Start a Computer Games Company
This article from 2001 contains some lessons I learned from running a computer games company for ten years. This is how...

Geeks: how to write for a non-technical audience
If they're going to be successful, tech companies need to learn to write for a non-technical audience. Here's how they...

How to write like a hacker
Without hackers we wouldn't have the internet, the Linux operating system or computer games. Learn how to communicate...

5 leadership lessons from the captains of Star Trek
They travelled through space, time and Starfleet academy: put your career in warp drive with these five leadership...

John Boyd: Patterns of Conflict presentation and biography
John Boyd's Patterns of Conflict presentation in PDF, slides and video form. Essential reading for military historians...

Fast, cheap or good: choose two
Software developers have a saying: ‘you can have any two of fast, cheap or good.’ It’s a choice that most people don’t...

Employee engagement: 11 quick wins you can do today
Employee engagement matters. Yet, only 15 per cent of employees are actually engaged in the workplace. Try these 11...

The secret history of computer games
Game designer Matthew Stibbe explores the 70-year history of computer games to explain today's games and to discover...

Yes, this is rocket science: leadership lessons from NASA
NASA leadership lessons and management insights from actual rocket scientists working at NASA's Kennedy Space Center....

Team productivity: How to crack the whip without leaving a mark
Sarah’s team faces a team productivity crisis. She super-busy to do but her team isn't feeling the urgency. How should...

Take a holiday at work
Most people don’t want to be managers. Why? It's too much work. So, take a holiday at work and find out how to get...