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How to Start a Computer Games Company

This article is about the hard reality of starting and running a computer games company. I started Intelligent Games (IG) in 1988 because I...

By Matthew Stibbe

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Geeks: how to write for a non-technical audience

Two peoples divided by a common language. George Bernard Shaw said this about the British and the Americans, but the same can be said of...

By Matthew Stibbe

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How to write like a hacker

The world of the computer hacker can seem as alien as Sanskrit or quantum physics. But it’s worth trying to understand the geniuses behind...

By Matthew Stibbe

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5 leadership lessons from the captains of Star Trek

Few science fiction franchises can claim to be as inspirational as the philosophical heavyweight that is Star Trek. Far from being a quaint...

By Grace O'Brien

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John Boyd: Patterns of Conflict presentation and biography

I had heard about John Boyd’s legendary Patterns of Conflict before I read his biography. But I had never seen it so I went on a quest to...

By Matthew Stibbe

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Fast, cheap or good: choose two

I used to make computer games and back then we had a saying about project management: ‘you can have any two of fast, cheap or good.’ It’s a...

By Matthew Stibbe