If you want to know why computers and video games are how they are today, you need to study the games of the past. See how nearly 70 years of games history has shaped today’s games.[Read more…] about The secret history of computer games
I’m a self-confessed geek. My ex-wife is a creative – an actress. My daily life was once a kind of experiment in reconciling two very different ways of dealing with the world.
Why is this important? Well, my job involves the same challenge. Writing is 50 percent technique (geek stuff) and 50 percent inspiration (creative stuff) and, according to my accountant, 10 percent arithmetic.
I have finally found the explanation for irrational overconfidence and, perhaps, much of the hype and bombast on the internet: the Dunning-Kruger effect. [Read more…] about Why I’m awesome: The Dunning-Kruger effect
In an interesting piece on Egypt and the US intelligence community over the weekend on NPR news, General Michael Hayden tries to explain why the US intelligence community did not predict the instability. He talks about the difference between secrets and mysteries. [Read more…] about The difference between secrets and mysteries
There are two kinds of people in the world: Disney people and Looney Tunes people, according to historian Charles Carney. Which are you? [Read more…] about Are you a Looney Tunes person or a Disney person?
In 1996, my old company Intelligent Games released a game called Azrael’s Tear. There was much to love about the game: the story, the visuals, the richly-imagined world, wonderful music and voice characterisation. Although the game died in the market, people are still playing and enjoying the game today. [Read more…] about Azrael’s Tear