One of the biggest myths in business is the ‘overnight success’. What you find, when you look more closely, is a business that took five or ten years to get somewhere. Or a business where the hype exceeds the reality.[Read more…] about The myth of overnight success
I have spent a lot of my life in software development, first at Intelligent Games and then, while at Articulate, designing and launching Turbine. If there’s one thing I know about software development it’s this: it’s hard to finish projects on time.[Read more…] about The 90 percent solution: how to finish projects on time for less money
This article is about the hard reality of starting and running a computer games company. I started Intelligent Games (IG) in 1988 because I have always loved computer games and I hired my first employee and moved into real offices in 1993. I sold the company and left in 2000. In that time we released sixteen titles, which together sold over two million copies. The company grew to more than sixty-five people and worked with some of the biggest publishers in the business: EA Sports, Westwood Studios, LEGO and Hasbro. We got there without debt and without external investment. It is from this experience that I am writing this article – as they say in America: ‘your mileage may differ’.[Read more…] about How to Start a Computer Games Company
It used to be a question for the biggest businesses: what do we outsource? Time has levelled the playing field and, today, even small businesses and solopreneurs can outsource virtually anything. Indeed, for ambitious businesses, outsourcing could be a competitive advantage.[Read more…] about The A-Z of Small Business Outsourcing
I love my current clients – this isn’t about them. But in the past, mainly when I was a freelance journalist, I have had to deal with a few clients that were very difficult. They went from profit to pain.[Read more…] about What’s your ‘profit to pain’ ratio for client management?